And many including me, have never even dreamed of a game who could even match it, let alone topple it from its rather undesirable pedestal. As its amateurish nature, catastrophic execution, and the general lack of effort on the part of the developer, has led to a creation of something truly special, something so troubling, that it haunts all who played it to this day. Each piece is in some way a critique of capitalism and a thought experiment about how designers and city dwellers working together can shape the cities of tomorrow.At this point, Honor_And_Duty:_Arcade_Edition has been the worst PlayStation Network game of all time, for quite few years. Although many of the essays are driven by social, cultural, and urban theory, they also tell real stories about real places. The essays range from abstract considerations of spatial production and representation to such concrete examples of urban domination as video surveillance and Regency London as the site of male pleasure. The international gathering of contributors includes art, architectural, and urban historians and theorists urban geographers architects, artists, and filmmakers and literary and cultural theorists. Many of the essays also draw on the social critique and tactics of the Situationist movement. An important inspiration for the book is the work of Henri Lefebvre, in particular his ideas on space as a historical production. A multistranded contemplation of the notion of "knowing a place," it is about both the existence and the possibilities of architecture and the city. The Unknown City takes its place in the emerging architectural literature that looks beyond design process and buildings to discover new ways of looking at the urban experience. Essays on architecture as narrative and urban space as experience and the new geographies they create.
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